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Fighting Fantasy: Citadel of Chaos


Fighting Fantasy: Citadel of Chaos

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    Available in PDF Format | Fighting Fantasy: Citadel of Chaos.pdf | English
    Steve Jackson(Author)
PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to enter the trap-filled lair of the sorcerer Balthus Dire.? You are a fearless young wizard, armed with magic spells - the last hope to defeat the dread warlord Balthus Dire whose sorcery threatens the land. You must enter his forbidden citadel and take on his monstrous minions, or perish in the process. step up, hero, it's time to fight!

"There's a constant and genuine magical feeling that this quite special adventure was crafted with more love and imagination and attention to detail than most.

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4.3 (10518)
  • Pdf

*An electronic version of a printed book that can be read on a computer or handheld device designed specifically for this purpose.

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Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch.
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes

Book details

  • PDF | 232 pages
  • Steve Jackson(Author)
  • Scholastic (7 Sept. 2017)
  • English
  • 3
  • Young Adult

Review Text

  • By Guest on 25 July 2017


  • By Alaran on 14 December 2012

    The original release of this book was notorious for possessing a terribly drawn cover (re-releases have involved several attempts to amend this), but never is the adage not to judge a book by its cover more apt. Any issues or flaws that emerged in 'Warlock of Firetop Mountain' are improved upon or corrected in this second release of the original series.Paragraphs are better written and more detailed and there is much more consideration and characterisation given to minor characters. Your quest feels like you have a greater purpose. Whereas in 'Warlock of Firetop Mountain' you were treasure seeking in a sorcerer's lair, n this adventure you must infiltrate a socerer's fortress to slap him before he unleashes armies of chaos upon the world. Because of this Balthus Dire becomes a lot more of a threatening figure than Zagor.The characterisation of Balthus Dire is one of the highlights of the book. He is larger than life; a physically impressive sorcerer full of ambition and pride, possessing the stature of a warrior rather than an old wizard. The reader's final confrontation with him is lengthy and multilayered. It is a duel of words, weapons, magic and intellect. It remains one of the finest confrontations in the gamebook genre. It is much more interesting to have some dialogue with the main villain rather than just fighting him.The author provides an incredibly varied army of creatures/opponents for the reader to face. Many are your basic fantasy creatures but there are some creations of great imagination, from the amusing wheelies to the eerie and disturbing gangees.The most innovative addition to the FF series provided by 'Citadel of Chaos' is the introduction of the use of magic. The system for using magic is relatively simple but very effective. It gives another layer to the gameplay, making adventuring more interactive. Surprisingly not that many FF books went on to use magic. The Sorcery series by the same author used this magic system as the basis for its own.This is an adventure that is reasonably difficult. Some much trickier adventures come later from Steve Jackson but hid one is still sufficiently challenging. The opponents closest to Balthus Dire, especially the gangees, are quite difficult to overcome and Dire himself can be a challenge.This is a well constructed and developed adventure with plenty of character and atmosphere to enrapture the reader. It is one of the strongest offerings of the series. However, the legacy of 'Citadel of Chaos' is probably its huge influence on the Sorcery series, especially 'Crown of Kings'.

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